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Perception (computer game) : ウィキペディア英語版 | Early Edu-Ware products Most of the programs in Edu-Ware Service's initial product line, released in 1979 under the slogan "Unique software for the unique mind", were not typical of the intellectually challenging computer games and structured, pedagogically sound educational software for which the company would later become known. Quickly designed and programmed in Applesoft BASIC primarily by co-founder Sherwin Steffin, most of these text-based programs were dropped from Edu-Ware's catalog when the company began developing products featuring high-resolution graphics in 1981. ==E.S.P.==
''E.S.P.'' is a game giving players the opportunity to find out whether they possess extrasensory perception. While displaying a constantly changing graphic design on the screen, the program briefly flashes emotionally charged words, randomly chosen from a word list, on the screen. The program then asks a series of questions to determine if the player's attitudes have been influenced by the subliminal messages. A file-builder is included to allow players to insert new words in the data base. The program was offered in both a stand-alone disk version and a compendium, along with ''E.S.P.'' and ''Zintar'', called Party-Pak I. However, Edu-Ware dropped the game from its product line by the time its August 1, 1980 catalog was issued.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Early Edu-Ware products」の詳細全文を読む
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